I´d like to ask for a subsection for the 16 hour race. The website is up and running, The forum is up and running (bilingual). we have more than 30 sign ups atm for this years race.
This thread contains all information and it would be nice if this could be moved to be the first thread in the subsection. Thx for reading.
yep we decided to race with the GT2 class instead of TBO for 3 main reasons:
1st is that the TBO class lacks teams and drivers
2nd is that the supporting GTCC league will race with the system which we are using for this event in the next season, and this will be something like a big test for the league. Especially with the GT2 Class we are expecting great fights because of the "equalizing" of the cars.
3rd is that the difference in speed is too big between GT1 and TBO. We have raced with the GTR-NGT-TBO systems for two seasons now in the GTCC league, and it always gets tricky when the GTRs overtake a TBO.
Thanks for the compliment, we all are giving the best we can to ensure all of the racers have the most fun possible (and of course a challenge as well )
for now we have set no limit for this, but for the sake of fairness you should not overdo with the sign up of cars give smaller teams also the chance to have a nice event.
As mentioned earlier we are planning to host on 4 servers, which means 120 teams can join the event. All servers will be put together in 1 tracker where the live standing can be viewed.
Actually 26 cars have signed up for the race, so 94 are still left.
Well honestly im not driving the TBOs very much, but in the GTCC endurance league, in which we are racing for 2 hours, we are driving GTR, FWD and TBO all together. We tried to balance the TBO class giving the FXO 1% airrestrictor and 20 kg ballast. Nevertheless all TBOs are FXOs so it seems that this aint enough handicap. The FXO still dominates the TBO class. (even with Z Patch)
I didnt vote here, because i think i am not able to give a serious statement about drivability or laptimes, but i just wanted to share our experience with restricted TBOs with you and maybe it helps you finding a good balance (or not ).
After the great success of last years 16 hours of Aston Historic, which we have hosted on 3 servers with 4 different classes, we decided to come back and continue the 16 hours races with another fine event in 2008. So for this year the track we will race will be Kyoto GP long, and i am hereby inviting you to join and race with us on this event.
Date: 25. October 2008
Start: 20:00 EDT (which is 18:00 UTC)
Qualifying Start: 18. October 2008 14:00 EDT (12:00 UTC)
Qualifying End: 19. October 2008 22:00 EDT (20:00 UTC)
Servers: maximum 4 (30 teams per server -> 120 teams -> 480 drivers)
The cars:
GT-1 (GTR-class FZR-XRR-FXR)
GT-2 (restricted GTR-class FZR-XRR-FXR)
N-GT (FWD-class XFR-UFR)
The slots are limited to 40 cars per class.
There is a maximum of 4 drivers per car allowed.
We are planning to broadcast the race via livestream. More facts about this to come in the future.
I drove the XRR on FE Black in both Game versions using the exact same setup. What i can say until now is that in Y30 the car behaves much nicer than before. This Spin-Happyness has changed to an easy to handle oversteer. The back of the car doesnt spin out that easy as it did in Y.
But on the other Hand the general setup became more understeering. so in midspeed corners the car understeers much more and it feels like the car became more unwilling to turn into the corner, with the side effect that XRR now eats front tires much more than it did before.
Also the car now wants to slide with the rear when breaking the car out of high speeds straights into low speed corners.
that were my first impressions - further testing will go on.
ps. i realy dislike the digital turbo gauge. the analog one was much better, but thats my opinion
The XRR is a real hard-to-drive-car. I am driving it in our Endurance Race Series and im facing a lot of unexpected problems with it. Im the only XRR driver out of 28 GTR class competitors, so nobody can help me out with my issues. In the former season i drove the FXR and i think i am able to compare it a bit. In my opinion the XRR has some disadvantages to the other GTRs:
The XRR has some major things that make it that hard to drive. 1st is the rear wheel drive. The XRR has only half of the contact area to the surface than the other 2 to submit accelerating forces.(FXR->4WD, FZR-> bigger tires) Thats why it often spins out the wheels and it burns the rear tires that fast. The solution is to never use the locked diff instead of the clutch pack. The clutch pack needs to be set up with very low preload/power settings to avoid spinning the wheels when accelerating. This causes a lot of power to be lost and blown into nothing, when the clutchpack regulates the overpower.
The 2nd thing is the turbocharger. The car generates most of its poweroutput with the turbo. When accelerating, the turbo needs half a second to load up and then kicks you in the back. Controlling that poweroutput is very difficult and only possible with a good wheel/pedal combo. The FXR has the same engine, but the 4WD helps to cope with that problem. Pushing the accelerator and you can get the FXR out of almost everything. FZR has a big N/A tuned engine, so the response to accelerating signals is much more precise than its turbolagged comrades.
The 3rd thing is the weight ratio. The FZR has most of the weight on the back where the engine sits right above the powered wheels (the big ones). FXR has a more front weighted ratio, which kills the front tires on the one hand, but gives you good grip when accelerating out of tight corners. The XRR has a almost 50/50 weight-ratio(which seems to be great). Engine (and weight) in the front , but the poweroutput on the rear. There is much less weight on the powered wheels, which make it that spin happy.
The 4th thing is the setup in general. The XRRs general spring setup is very understeering. To get this under control you need to setup the springs in a way that doesnt seem to be realistic. Maybe the thoughts when building it were to handle this "feature" with the accelerator to make the car more neutral or oversteer when pushing the pedal. The cars behaviour changes in within milliseconds from understeer to oversteer and back.
The 5th thing i forgot to mention is the brake. The XRRs usable range of braking power is 20-25% lower than FXRs. Otherwise you always get this hotspots when locking the wheels which wears out the tires too fast in endurance races (what i do most). So its necessary to brake much earlier which makes it easy for the others to overtake you in the braking zones.
But there are also some good things: the car is as tough as a tank. Minor touching of walls or opponents doesnt destroy the whole handling of the car. The effects of damage in the suspension arent that serious than in the other 2 GTRs. The engine is more usable to the affect of overreving at downshifting and cant be destroyed so easy. Fuel consumtion is a bit less than FXRs.
The biggest advantage of the XRR is the topspeed. even with way bigger wings the XRR is a hard to overtake car for the others on the straight. As XRR driver you need this big wings to keep the car under control in the fast corners. (i dont mention the sand stuck feature here even if this is also a big disadvantage for XRRs).
So all in all this car is way harder to drive than all the other GTRs. A good setup which suits your driving style perfectly is necessary to be competitive much more than in FXR or FZR.
My opinion to match this car more to the others would be:
swap the turbocharger with a supercharger or N/A engine to make the poweroutput easier to control, and/or give it bigger rear tyres.
Because of the popularity of the GTR class we decided to open 8 more driverslots, which means there are now 28 GTR slots available.
The NGT and TBO class were reduced by 4 slots each. For those classes there is now a guarantee for points for the drivers reaching the finishline.
The handicap system has been updated to fit more drivers in the GTR class.