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SRR Marty
S2 licensed
GT-1 Klasse 55/56 Slots belegt/used reopen

000 - Zero-Bar-Project | FXR
001 - Factory Phantom Racing | GT1 | FZR
002 - UEREFIXER | FXR
003 - UEREFZETER | FZR
004 - spdoRacing#1 | FZR
005 - Sonicrealms Racing 1 | ---
006 - SK-Gaming | ---
007 - Parkfield Motorsports | ---
008 - Team Inferno #1 | FZR
009 - Team Inferno #2 | XRR
010 - Conquest Racing | FZR
011 - XFusion Racing 2 | FZR
012 - GanzGenau.com | FZR
014 - Race4Fun | FZR
015 - ConeDodgers #1 | FZR
016 - HL Racing | FXR
017 - ConeDodgers #2 | FZR
018 - Italian Racing Team | FZR
019 - Massive Attack Racing FZR #1 | FZR
020 - Q3 Team | ---
021 - TDRT The Danish Racing Team | ---
022 - LFSLA.net #1 | FZR
023 - QL - Querlenker | FXR
024 - Bavarian Racing | FXR
025 - C2C Racing Team | FZR
029 - CoRe Racing GT1 | XRR
033 - Mercury Racing GT1 | FZR
042 - FFR #1 | FXR
043 - Escuderia TELMEX VTR | FXR
044 - KrautRacing | XRR
047 - n1Racing | XRR
049 - CB.S RACING | FXR
050 - F1RST Racing GT1 | FZR
053 - Lanslide-R | FZR
059 - #Capo ARG GT1 | ---
063 - Racing Station Germany | FXR
065 - Lightning Racing 1 | ---
066 - Lightning Racing 2 | FXR
067 - TRT (TUNA RACING TEAM) | FXR
068 - vMaxSR | FZR
069 - Innovate Racing 1 | FZR
070 - LFS Venezuela #1 | FXR
071 - spdoRacing#2 | FZR
077 - Team Phoenix | ---
079 - Massive Attack Racing FZR #2 | XRR
080 - AGM-RACING | FZR
082 - Begrip-Gaming FXR | FXR
084 - FFR #2 | FXR
086 - BSA348 | FZR
088 - XFusion Racing 1 | ---
090 - Buenos Aires Racing [BAR] | FZR
095 - My3id Gaming | FZR
096 - Innovate Racing 2 | FZR
097 - Burnout Crew | XRR
099 - OR OssiRennstall | FXR




GT-2 Klasse 32/32 Slots belegt/used FULL

100 - [RM] Team XRR³ | XRR
101 - Factory Phantom Racing | GT2 | XRR
105 - EXBUROS-RACING | ---
107 - Team Inferno #3 | XRR
110 - ESPB Team 2 | XRR
111 - HoR | FXR
113 - AutoMotoTrke.net Sim Racing Team | ---
115 - Sonicrealms Racing 2 | FZR
117 - DwR | ---
119 - XFusion Racing 3 | FZR
121 - The Danish Racing Team [TDRT] | ---
123 - LFSLA.net #2 | FZR
124 - AM | FZR
125 - 8Balls | FXR
127 - Hellraiser | FZR
128 - ACTUAL LINUX e-Racing Team GT2 | FZR
129 - CoRe Racing GT2 | XRR
133 - Mercury Racing GT2 | ---
135 - Goulash Eaters Team Hungary | FXR
150 - F1RST Racing GT2 | ---
159 - #Capo ARG GT2 | FXR
160 - [RM] Team 16:0 | FZR
161 - Knipex Racing | FZR
169 - RLR Racing | FXR
174 - SRS: Sim Racing Society | FZR
180 - c4Racing | FZR
185 - Alliance Racing | FZR
189 - logix.Esports | FXR
195 - My3id Gaming | XRR
198 - LonelyWolf | FZR
199 - Alfons Racing | FXR
1xx - --- | ---



N-GT Klasse 32/32 Slots belegt/used FULL

200 - [RM] Racing Minds Team Falken | XFR
201 - Racing Station Germany N-GT | XFR
202 - TLF | UFR
205 - Sonicrealms Racing 3 | XFR
207 - Massive Attack Racing UFR | UFR
208 - Team GVAM | XFR
211 - SRT Racing | XFR
213 - O'R'T.1ST| Outsiders Racing Team | XFR
215 - ConeDodgers #3 | XFR
216 - HL Racing | XFR
222 - ESPB Team 1 | ---
224 - LFSLA.net #3 | XFR
225 - High Definition Racing (H.D.R) | XFR
228 - LRT (Lithuanian Racing Team) | XFR
229 - CoRe Racing nGT | XFR
232 - Q3 Team (NGT) | XFR
233 - Mercury Racing NGT | ---
234 - Team SPEED-LINK | ---
242 - FFR #3 | UFR
245 - #L4S NGT1 | XFR
246 - #L4S NGT2 | XFR
249 - Begrip-Gaming | XFR
250 - LFS Venezuela #2 | UFR
256 - ACTUAL LINUX e-Racing Team NGT | UFR
259 - #Capo ARG NGT | ---
267 - L2R#1 | XFR
269 - Sushi N' Gada | XFR
274 - GFC-Racing.com | XFR
282 - Fluid Racing Team - [Fluid] | XFR
290 - TeamSW | XFR
293 - [noobs] Racing Team | XFR
299 - Monster Racing Sweden | XFR

Update 24.09.2008 14:30 UTC

sum: 119/120
Last edited by SRR Marty, .
SRR Marty
S2 licensed
Quote from banshee56 :So the UTC times are correct?

No they are not!

the correct time is 06:00 pm UTC =08:00 pm europ. summertime

i will fix that asap.

Sorry for the inconvenience.

btw on the website there is a countdown, compare your time with the time shown on the countdown if your not sure about the time.
Last edited by SRR Marty, .
SRR Marty
S2 licensed
seems to be a translating error. What was meant is west-european summer time, and not eastern standart time
Subsection:"16 Hour Race"
SRR Marty
S2 licensed
Hello,

I´d like to ask for a subsection for the 16 hour race. The website is up and running, The forum is up and running (bilingual). we have more than 30 sign ups atm for this years race.

This thread contains all information and it would be nice if this could be moved to be the first thread in the subsection. Thx for reading.
SRR Marty
S2 licensed
The actual status:
21/40 GT-1 used
04/40 GT-2 used
07/40 N-GT used
SRR Marty
S2 licensed
Quote from Sueycide_FD :i have a question.

My team is based out of a internet cafe, so would it be okay if we used 1 computer and actually "switched" drivers in and out?

No problem sign up with your LFS-Nickname and write down the names of the players who share the account.
SRR Marty
S2 licensed
Quote :What about TBO, has it been scrapped? Last year it was fun imo.

yep we decided to race with the GT2 class instead of TBO for 3 main reasons:
1st is that the TBO class lacks teams and drivers
2nd is that the supporting GTCC league will race with the system which we are using for this event in the next season, and this will be something like a big test for the league. Especially with the GT2 Class we are expecting great fights because of the "equalizing" of the cars.
3rd is that the difference in speed is too big between GT1 and TBO. We have raced with the GTR-NGT-TBO systems for two seasons now in the GTCC league, and it always gets tricky when the GTRs overtake a TBO.

Quote :Last year i have heard from my teammates that it was one of the best, if not the best, organized event they have ever attended
I think we will be able to get a team in there again this year.

Thanks for the compliment, we all are giving the best we can to ensure all of the racers have the most fun possible (and of course a challenge as well )

Quote : How many cars and classes is a single team allowed to sign up to?

for now we have set no limit for this, but for the sake of fairness you should not overdo with the sign up of cars give smaller teams also the chance to have a nice event.
As mentioned earlier we are planning to host on 4 servers, which means 120 teams can join the event. All servers will be put together in 1 tracker where the live standing can be viewed.

Actually 26 cars have signed up for the race, so 94 are still left.
Last edited by SRR Marty, .
SRR Marty
S2 licensed
Well honestly im not driving the TBOs very much, but in the GTCC endurance league, in which we are racing for 2 hours, we are driving GTR, FWD and TBO all together. We tried to balance the TBO class giving the FXO 1% airrestrictor and 20 kg ballast. Nevertheless all TBOs are FXOs so it seems that this aint enough handicap. The FXO still dominates the TBO class. (even with Z Patch)

I didnt vote here, because i think i am not able to give a serious statement about drivability or laptimes, but i just wanted to share our experience with restricted TBOs with you and maybe it helps you finding a good balance (or not ).
SRR Marty
S2 licensed
oh im sorry...

here it is :

Quote :1. General

1.1 The ultimate goal is a fair race. Therefore, we expect every driver to have an adequate race-preparation, knowledge of the rules, prudent behaviour on the track and the willingness to pull back in a delicate situation rather than forcing an overtaking maneuver or causing an accident. All drivers have to respect each other! The intentional crashing into other cars is strictly prohibited.

1.2 The use of tools is allowed as long as they do not influence the driving (LFS Companion or LFS Relax is allowed). Using the LFS playerhacker is prohibited.

1.3 The race will be driven with the current version which is available for download when logging in on the master server (although this happens shortly before the race). If for any reason the not automatically downloaded version will be driven, participants will be informed.

1.4 The driving perspective can be chosen freely. There is no forced cockpit view! The driver's side is freely chosen (must have to be decided on which side you drive before qualifying).

1.5 There are three different categories of cars: GT-1 (FXR, FZR, XRR), GT-2 (FXR, FZR, XRR) and NGT (XFR, UFR)). The GT2 class is handicaped by air-restriktor, as follows:
FZR: 20%
FXR: 25%
XRR: 27%
During the qualification and the race, the drivers have to use the following names:
For the GT1 class start number in green
For the GT2 class start number in red
For the NGT class start number in blue
The start number and the name separates a hyphen in white. Likewise, the name in white with the initial of first name and the surname.
Example: 007 - J. Bond
The maximum number of drivers per team is 4.

1.6 If a driver has such a bad connection to the server before the race that he constantly looses the connection and/or pulls other from the server the racemarshals can decide to exclude this driver from the race. In this case the person concerned should immediately leave the server not to delay the race even longer. If you notice in the race that you start to lag, you should not risk the other drivers with unnecessary actions such as close overtaking.

1.7 The race ends, when the race leader crosses the finish-line after the race time has expired. Only the drivers who cross the finish line behind the leader have reached the goal. If you cross the line after the time has expired, but in front of the leader, you have to drive another lap to finish the race. Parking on the track (for example, at the end of the race to avoid driving one more lap) is prohibited.

1.8 If a driver is leaving the race, or stops on the track (disconnect, flip-over, out of fuel etc.) the car can immediately join the race again, but with the penalty of 1 lap. Either the current driver or another signed in driver of the car can join the race again.


2. Skins

2.1 The vehicles have to attach their start numbers on the left and right side of the car. The 16h Skin template for each category of vehicle has to be used which can be downloaded.

2.2 Only skins which which are in accordance with the rules and regulations on http://www.lfsworld.net/ in my online car-skins are accepted. The skin must be uploaded to http://www.lfsworld.net/ and here in the forum so that all can download it.

2.3 The teams and drivers are responsible for their skins and for the purposes of copyright law used by sponsor logos. The race directors assumes no liability for breaking the copyrights by the publishing of interactive advertising on pictures or videos that may arise.


3. Procedure

3.1 Training

3.1 The server always runs with the track wich will be driven in the race. There is no set training times, each driver can do training rounds as much as he wants to. During the training the chat on the server is allowed.

3.2 Qualification

3.2.1 The qualification phase comprises a total of 32 hours, starting on 18 October 2008 at 14:00 EDT (12:00 UTC) and ends on 19 October 2008 at 22:00 EDT (20:00 UTC).

3.2.2 The number of laps in the qualification is limited to 60. Only one driver per vehicle can drive the qualification. For each lap driven too much, there is a penalty of one second to the respective fastest qualifying time of the car. The decisive factor is the evaluation of the lappers.

3.2.3 For the sake of fairnis, drivers on the outlap have to stay off the ideal line.

3.2.4 Blue Flags in the qualification must be respected (there are only blue flags for drivers on the outlap shown). The yellow flags are dealt with like in the race.

3.2.5 Cutting in the qualification is prohibited. There always have to be at least two tyres on the track. During the qualification a layout will be set by the race directors, which avoids cutting at the neuralgic points. The cars touching a pole with the front side are defined to be cutting. Cars who are caught cutting will receive a time penalty of 5 seconds on the qualification time.

3.2.6 Each driver is responsible to save a replay of his fastest qualifying time, and to give it by request of the race directors for consideration. If a driver has no replay recorded, he will start off automatically from the last starting position in its class. The race directors will sight at least 15 randomly chosen replays (depending on the number of registered vehicles).

3.2.7 During the qualification there are only lappercommands, "cries for help" (like: I need an admin (or someone else) in TS), greetings and goodbyes allowed. Talks (regardless of what topic) have to be done in the TS or otherwise.

3.2.8 Cars who missed the qualification may still participate in the race, but off the last position of their class.

3.3 Race

3.3.1 The race starts on Saturday October 25, 2008 at 20:00 EDT (18:00 UTC) and lasts 16 hours.

3.3.2 The race will start via flying start behind the pacecar. During the introductory round, a general speed limit is set and overtaking is prohibited. The race will start with the showing of the green flag.

3.3.3 Cutting is not allowed. If you have to cut a chicane (skidding/ missing braking point / crash / avoid a crash etc.) it must be followed by giving back the positions you have won to all the disadvantaged.

3.3.4 Blue Flags have to be respected immediately after the first showing. When a yellow flag is shown you should (not have to) release the accelerator. If there is an accident at Yellow (whether crashing into a car (trigger for yellow) or causing a new accident for example by driving onto one who released the accelerator) there is a warning for those who did not slow down.

3.3.5 Cars who want to get back on track after an accident have to watch the oncoming traffic, and if necessary wait for a gap to continue. If you try to reach the pits after an accident, then you have to stay off the ideal line.

3.3.6 Turning on the track (to get back in the right direction) is allowed as long as nobody is blocked or compromised. The reset (on the Space key) is turned off on the server.

3.3.7 After a flip over, means if you are on the roof or on the side and no longer in motion, or stop on the track out of fuel, you immediately have to shift +p or Shift + S to clear the accident site. A new participation is immediately possible with the deduction of 1 lap.

3.3.8 During the race chatting is absolute prohibited, starting as soon as the lights turn green. For all communication is the 16 Hours TS available. Each chat line is a penalized with 15 seconds to the total time. Even a :-) or similar applies for the purposes of this rule as chatting. The only exception to this rule is to get the lappercommands. The chat is re-opened as soon as the last rider crosses the finish line.

3.4 pit stops

3.4.1. In the pit lane the general rule is that vehicles in the pit lane have the right of way prior to the vehicles leaving the pit. During the way to the pit, the pitlane has to be used as long as possible and only to stop at the parking bay turn left to the pit.

3.4.2 In the pit entrance and exit, the man behind has to watch how fast the car ahead drives in or out so that no crash happens.

3.4.3 The cars on the track may cross the dashed line at the pit exit only when no car is leaving the pit. For cars leaving the pits its absolutely prohibited to touch the dashed pitout line. The end of the pit exit line is identified by a marker. Touching the pit exit line after a pit stop is penalized by 30 seconds on the total time scored for each violation.

3.4.4 If a driver gets a DT or SG at pit stop, this penalty has to be sentenced within 3 laps. If a driver intentionally is missing the pit (at the end of the race) and so his sentence can no longer be served he will not be DQ (as the server automatically sets) but a 45s time penalty will be given to the car.


4. Protests

4.1 A protest must be filed within 1 week after the end of the race in the forum (for proof). The protest must contain lap, opponent, situation and total time (20 seconds before the incident).

4.2 In the case of a protest the racing marshals will sight the incident and possibly issue a penalty. If someone from the race directors are targets of the protest, the person is excluded from the decision. The decision can be objected within 1 week.

4.3 When someone on our server offended anyone regardless of whether this is in the race, in qualification or in training sessions, please send a screenshot (as evidence) to an admin (the screenshot will be accepted only if the login names on the screenshot are visible ( Ctrl-Shift to display the login names and open the chat history with H)).

5. Penalties

-- Too many laps in the qualification: 1 second per lap on the qualification time
-- Cutting in the qualification: 5 seconds on the qualification time
-- No Qualireplay: Start from the last position of the class
-- Chat in the race: 15 seconds per line
-- touching the pitout line: 30 seconds on the total time

Last edited by SRR Marty, .
The Annual 16 Hour Race!
SRR Marty
S2 licensed
Hello Racers,

After the great success of last years 16 hours of Aston Historic, which we have hosted on 3 servers with 4 different classes, we decided to come back and continue the 16 hours races with another fine event in 2008. So for this year the track we will race will be Kyoto GP long, and i am hereby inviting you to join and race with us on this event.

watch the incredible Trailer

The facts:

Date: 25. October 2008
Start: 20:00 EDT (which is 18:00 UTC)
Qualifying Start: 18. October 2008 14:00 EDT (12:00 UTC)
Qualifying End: 19. October 2008 22:00 EDT (20:00 UTC)
Servers: maximum 4 (30 teams per server -> 120 teams -> 480 drivers)

The cars:
GT-1 (GTR-class FZR-XRR-FXR)
GT-2 (restricted GTR-class FZR-XRR-FXR)
N-GT (FWD-class XFR-UFR)
The slots are limited to 40 cars per class.

There is a maximum of 4 drivers per car allowed.

We are planning to broadcast the race via livestream. More facts about this to come in the future.

here is the full rules and regulations book
here you can sign up for the race
here is a list of teams already signed up
This is the 16-Hour-Race Website (only in german atm)

Before signing up you need to register in the forum.
Last edited by SRR Marty, .
SRR Marty
S2 licensed
I drove the XRR on FE Black in both Game versions using the exact same setup. What i can say until now is that in Y30 the car behaves much nicer than before. This Spin-Happyness has changed to an easy to handle oversteer. The back of the car doesnt spin out that easy as it did in Y.
But on the other Hand the general setup became more understeering. so in midspeed corners the car understeers much more and it feels like the car became more unwilling to turn into the corner, with the side effect that XRR now eats front tires much more than it did before.
Also the car now wants to slide with the rear when breaking the car out of high speeds straights into low speed corners.

that were my first impressions - further testing will go on.

ps. i realy dislike the digital turbo gauge. the analog one was much better, but thats my opinion
SRR Marty
S2 licensed
awesome!
SRR Marty
S2 licensed
Quote from spankmeyer :SRR Marty, does not post often, but posts true.

because i have to practice too much with the XRR
SRR Marty
S2 licensed
The XRR is a real hard-to-drive-car. I am driving it in our Endurance Race Series and im facing a lot of unexpected problems with it. Im the only XRR driver out of 28 GTR class competitors, so nobody can help me out with my issues. In the former season i drove the FXR and i think i am able to compare it a bit. In my opinion the XRR has some disadvantages to the other GTRs:

The XRR has some major things that make it that hard to drive. 1st is the rear wheel drive. The XRR has only half of the contact area to the surface than the other 2 to submit accelerating forces.(FXR->4WD, FZR-> bigger tires) Thats why it often spins out the wheels and it burns the rear tires that fast. The solution is to never use the locked diff instead of the clutch pack. The clutch pack needs to be set up with very low preload/power settings to avoid spinning the wheels when accelerating. This causes a lot of power to be lost and blown into nothing, when the clutchpack regulates the overpower.

The 2nd thing is the turbocharger. The car generates most of its poweroutput with the turbo. When accelerating, the turbo needs half a second to load up and then kicks you in the back. Controlling that poweroutput is very difficult and only possible with a good wheel/pedal combo. The FXR has the same engine, but the 4WD helps to cope with that problem. Pushing the accelerator and you can get the FXR out of almost everything. FZR has a big N/A tuned engine, so the response to accelerating signals is much more precise than its turbolagged comrades.

The 3rd thing is the weight ratio. The FZR has most of the weight on the back where the engine sits right above the powered wheels (the big ones). FXR has a more front weighted ratio, which kills the front tires on the one hand, but gives you good grip when accelerating out of tight corners. The XRR has a almost 50/50 weight-ratio(which seems to be great). Engine (and weight) in the front , but the poweroutput on the rear. There is much less weight on the powered wheels, which make it that spin happy.

The 4th thing is the setup in general. The XRRs general spring setup is very understeering. To get this under control you need to setup the springs in a way that doesnt seem to be realistic. Maybe the thoughts when building it were to handle this "feature" with the accelerator to make the car more neutral or oversteer when pushing the pedal. The cars behaviour changes in within milliseconds from understeer to oversteer and back.

The 5th thing i forgot to mention is the brake. The XRRs usable range of braking power is 20-25% lower than FXRs. Otherwise you always get this hotspots when locking the wheels which wears out the tires too fast in endurance races (what i do most). So its necessary to brake much earlier which makes it easy for the others to overtake you in the braking zones.


But there are also some good things: the car is as tough as a tank. Minor touching of walls or opponents doesnt destroy the whole handling of the car. The effects of damage in the suspension arent that serious than in the other 2 GTRs. The engine is more usable to the affect of overreving at downshifting and cant be destroyed so easy. Fuel consumtion is a bit less than FXRs.
The biggest advantage of the XRR is the topspeed. even with way bigger wings the XRR is a hard to overtake car for the others on the straight. As XRR driver you need this big wings to keep the car under control in the fast corners. (i dont mention the sand stuck feature here even if this is also a big disadvantage for XRRs).

So all in all this car is way harder to drive than all the other GTRs. A good setup which suits your driving style perfectly is necessary to be competitive much more than in FXR or FZR.
My opinion to match this car more to the others would be:
swap the turbocharger with a supercharger or N/A engine to make the poweroutput easier to control, and/or give it bigger rear tyres.

thats just my 2 cents
Last edited by SRR Marty, .
The GTCC opens 8 more slots in the GTR Class
SRR Marty
S2 licensed
Because of the popularity of the GTR class we decided to open 8 more driverslots, which means there are now 28 GTR slots available.
The NGT and TBO class were reduced by 4 slots each. For those classes there is now a guarantee for points for the drivers reaching the finishline.
The handicap system has been updated to fit more drivers in the GTR class.

http://drs.digitalracingseries.de
Last edited by carlson74, .
FGED GREDG RDFGDR GSFDG